摘要
现有的分布交互仿真系统实时性较差,只能使用简化的武器模型来实现多武器对抗。本系统以地空导弹作战对抗系统为例,阐述项目研制仿真系统的总体设计方法,实现了分布交互仿真技术与半实物仿真系统的结合,提高了分布交互仿真系统的内部精度。此系统的设计为提高分布仿真中模型精确化和半实物实时仿真系统扩大仿真规模提供了一种可行的方案。
Considering the drawbacks of existing distributed simulation system which's realtime responsibility is not good. So simple weapon model only used to multi-weapon simulation system. This article takes the multi-weapon simulation system as an example to illustrate the development and the realization of the Multi-weapon Simulation System . The system combine Embedded Realtime technology and hardware-in-the-loop simulation to enhance it's inner precision and ability of research . Finally, simulation results verify that the method is feasible,improvement of the dynamic property is prominent, and obviously the method could make contribution to enhance the large-scale of hardware-in-the-loop simulation applications and enhance the precision of model in simulation.
出处
《火力与指挥控制》
CSCD
北大核心
2009年第4期92-94,99,共4页
Fire Control & Command Control
关键词
嵌入式技术
分布交互仿真系统
实时性
embedded technology,distributed interactive simulation system,realtime responsibility