摘要
目前实时抠像技术广泛的应用于虚拟演播室、虚拟广告、监控系统等领域。通过OTSU最大类间方差法,把实时抠像技术应用于舞台环境中,实现了与演员实时互动,体现了新媒体电子艺术的互动性,进一步拓展了抠像技术的应用范围。实验结果表明,此方法对于类似舞台环境下的抠像,具有速度快、稳定性高等特性,可完全满足实时互动的需要。
The real-time matting technology is widely used in the field Virtual Studios,Virtual Advertisement and Monitoring System.This paper aims to use the real-time matting technology in the stage environment with the method of OTSU algorithm,to implement the real-time interaction with actors and incarnate the interaction of New Media Electronic Arts.The result of the experiment shows that the method mentioned in the paper has the features of high speed and steady,which can fully fulfill the need of real-time interaction.
出处
《计算机工程与应用》
CSCD
北大核心
2008年第16期177-178,181,共3页
Computer Engineering and Applications
关键词
新媒体艺术
实时抠像
OTSU算法
New Media Arts
real-time matting technology
OTSU algorithm