摘要
目的探讨不同类型网络成瘾倾向大学生在生活事件及社会支持方面的差异。方法以分层按比例整群抽样的方法随机抽取396名大学生作为研究对象,以大学生网络成瘾类型问卷、社会支持评定量表及青少年生活事件量表对研究对象进行评定。结果网络游戏成瘾高、低倾向组在生活事件的学习压力、受惩罚及其他因子方面存在显著差异(P〈0.05或P〈0.01),同时网络游戏成瘾高倾向组在客观社会支持、主观社会支持及对社会支持的利用度方面[分别为(9.36±2.53)分,(19.95±3.48)分,(7.30±1.02)分],低于低倾向组[分别为(10.62±2.44)分,(22.85±3.46)分,(7.92±1.58)分],差异具有显著性(P〈0.01);网络人际关系成瘾高、低倾向组在生活事件的所有指标方面均存在显著差异(P〈0.05或P〈0.01),同时网络人际关系成瘾高倾向组在客观社会支持及主观社会支持方面[分别为(8.38±3.57)分,(18.69±3.25)分],低于低倾向组[分别为(10.66±2.14)分,(23.12±3.18)分],差异具有显著性(P〈0.05或P〈0.01);网络信息成瘾高、低倾向组在生活事件的丧失和其他因子方面存在显著差异(P〈0.05),同时网络信息成瘾高倾向组在主观社会支持方面[(21.75±3.33)分],低于低倾向组[(22.87±2.98)分],差异具有显著性(P〈0.05)。结论不同类型网络成瘾倾向在生活事件及社会支持方面存在一定差异。
Objective To investigate the difference of life events and social support among college students with different types of internet addiction. Methods 396 medical undergraduates were randomly selected as subjects by cluster sampling method. The Different Types of Internet Addiction Scale for Undergraduates, Social Support Scale and Adolescent Self-Rating Life Events Cheek List were used for assessment. Results There were significant differences between groups with higher and lower tendency of internet game addiction in the aspects of study pressure, punishment and others of life events ( P 〈 0.05 or P 〈 0.01 ). In comparison with the lower tendency group of internet game addiction[ ( 10.62 ± 2.44), (22.85 ± 3.46), (7.92 ± 1.58 ) respectively], the higher tendency group had lower objective and subjective social support and availability[ (9.36 ± 2.53), (19.95 ± 3.48) , (7.30 ± 1.02) respectively] , the differences were statistically significant ( P〈0.01 ). There were obvious difference between groups with higher and lower tendency of cyber-relationship addiction in all the aspects of life events ( P 〈 0.05or P 〈 0.01 ). In comparison with the lower tendency group of cyber-relationship addiction [ ( 10.66 ± 2.14) and (23.12 ± 3.18 ) ], the higher tendency group had lower objective and subjective social support [ (8.38 ± 3.57 ) and ( 18.69 ± 3.25 ) ], the differences were statistically significant ( P 〈 0.05 or P 〈 0.01 ). There were remarkable differences between groups with higher and lower tendency of information collection addiction only in the aspects of loss and others of life events ( P 〈 0.05 ). In comparison with the lower tendency group of information collection addiction(22.87 ± 2.98), the higher tendency group had lower subjective social support (21.75 ± 3.33), the difference was statistically significant ( P 〈 0.05 ). Conclusion Certain difference could be observed among college students with three differ
出处
《中国行为医学科学》
CSCD
2008年第3期260-262,共3页
Chinese Journal of Behavioral Medical Science
关键词
网络游戏成瘾
网络人际关系成瘾
网络信息成瘾
生活事件
社会支持
Internet game addiction
Cyber-relationship addiction
Information collection addiction
Life events
Social support