摘要
将纹理映射和粒子系统理论相结合,给出一种基于粒子系统的喷泉系统模型,同时分析模型中粒子的属性及其变化,加入风力和阻力等粒子属性,绘制三维喷泉系统,实现粒子在复杂受力情况下的实时动态模拟。实验结果表明,该方法不仅有效地保证了图像的真实感,而且提高了系统的灵活性和实时性。
A real-time simulation method of three-dimension fountain based on texture mapping and particle system is proposed. In the particle system, the particle's attribute and change is analyzed, and wind and resistance to draw a three dimension foundation that object to complex environment is introduced. The experimental results show that the methodnot only meets the requirement of the reality felling but also improves the agility and the real-time of the particle system.
出处
《计算机工程与设计》
CSCD
北大核心
2007年第11期2586-2588,共3页
Computer Engineering and Design
基金
国家自然科学基金项目(10571071).
关键词
纹理映射
粒子系统
三维喷泉
实时性
喷泉模拟
texture mapping
particle system
three-dimension fountain
real-time
fountain simulation