摘要
描述了TCP Reno、TCP Vegas和TCP SACK的实现原理,并在NS2中仿真出一个误码率时变的无线信道,把TCP三个版本置于NS仿真环境中进行了仿真,对仿真结果进行了分析,指出了无线信道中TCP的研究方向。
Firstly describes the achieving principle of TCP Reno, TCP Vegas and TCP SACK. Meanwhile, it will simulate a wireless channel model with Variable Bit Error Rate in NS2, three TCP versions simulated in NS. Finally, the experiment result will be analyzed and the research direction of TCP in wireless channel will be pointed out.
出处
《中国电子科学研究院学报》
2006年第5期440-444,共5页
Journal of China Academy of Electronics and Information Technology