摘要
针对大规模地形场景三维实时漫游显示中存在的技术问题,提出应用虚拟现实有关技术的思想和基于网格划分的实时LOD分层方法着重解决地形的多级分块表示及纹理贴图,最后采用OpenGL库在VC++6.0上实现某一大场景地区的地形多分辨率三维实时漫游显示。
The technique problems of the large 3D terrain's real- time walkthrough are explored in this paper, and a effective method to solve the multi- level blocks of terrain which based on the mesh division is put forward and the virtual reality methods are used to render the texture. Finally, the OpenGL and VC + + 6.0 is used to realize a large scene of terrain and its real - time walkthrough.
出处
《贵州工业大学学报(自然科学版)》
CAS
2005年第5期43-47,共5页
Journal of Guizhou University of Technology(Natural Science Edition)
关键词
三维地形
数字高程模型
虚拟现实
LOD
3D terrain, digital elevation model, virtual reality, level of detail.