摘要
在机器人足球比赛中,传统方式是通过摄像头采集图像信息,在信息的传输过程会存在较大的时延问题。利用虚拟现实视觉临场感技术,可以解决时延问题,提高参赛机器人的控制精度。详细介绍了如何在Matlab和Simulink仿真环境中分别建立足球机器人的仿真模型,并对虚拟现实建模语言VRML以及VRML构造器V-Realm Builer 2.0作了简单的阐述。
It is the traditional mode to use the CCD to select the image information, but during the transmission of which, there exists a time-delay in the robot soccer game. The application of the virtual reality visual telepresence technology in the game can reduce the time-delay and improve the control precision. The building of the emulation model of the robot soccer in the Matlab and Simulink environment is introduced in detail. Also the virtual reality modeling language(VRML) and the V-Realm builder are briefly described.
出处
《长春工业大学学报》
CAS
2005年第3期221-224,共4页
Journal of Changchun University of Technology
基金
吉林省教育厅科学基金资助项目(吉教科合字[2003]第10号)
关键词
虚拟现实
虚拟现实建模语言
机器人足球
virtual reality
VRML(virtual reality modeling language)
robot soccer.