摘要
采用代数重建技术重建三维物体,提出了一种基于splatting原理的ART权值计算方法,以增强重建图像的空间分辨率。该算法基于三维锥束扫描方式,采用双三次样条局部基函数作为插值核,并利用其足印函数对物体进行插值来计算像素的权值。与常量插值相比,这种方法对物体的灰度值有更精确的近似,在相同的实验条件下可重建出分辨率高的物体。给出了适用于三维锥束重建的splatting算法的具体实现,并对实验数据进行了实物重建及误差分析。
This thesis uses ART(algebraic reconstruction technique) to reconstruct 3-D objects,Based on Splatting theory it presents a method of calculating ART weighting coefficients to enhance spatial resolution.This algorithm is based on the 3-D cone-beam scanning,using cubic B spline local basis function as interpolate kernel,and utilizing footprint function of filter kernel to interpolate the volume to calculate the weighting coefficients.Compared with the constant-size interpolation,the algebraic can gain more accurate object gray values.In the same experiment condition it can reconstruct high-resolution object.In the thesis,it gives the practical realization of splatting algebraic adapting to 3-D cone-beam reconstruction,and uses the experiment data to reconstruct the real object and analyze the error.
出处
《CT理论与应用研究(中英文)》
2007年第3期6-12,共7页
Computerized Tomography Theory and Applications
基金
国家自然基金资助(60532080)