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基于拓扑动力系统的机械系统特征信息分析方法 被引量:1
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作者 张玉存 马睿 +1 位作者 付献斌 孔涛 《燕山大学学报》 CAS 2011年第6期538-543,共6页
针对机械系统特征信息提取问题,提出了一种新的机械系统特征提取及建模方法。首先建立机械系统状态特征信息拓扑空间,从而构建机械系统拓扑动力系统模型;再依据系统的拓扑传递特性,跟踪机械系统特征信息的变换及传递过程,实现对机械系... 针对机械系统特征信息提取问题,提出了一种新的机械系统特征提取及建模方法。首先建立机械系统状态特征信息拓扑空间,从而构建机械系统拓扑动力系统模型;再依据系统的拓扑传递特性,跟踪机械系统特征信息的变换及传递过程,实现对机械系统特征信息的提取。最后将该方法应用到单一碰摩故障、单一裂纹故障及裂纹碰摩耦合故障的对称旋转机械系统信息特征提取中,通过仿真实验验证了理论方法的可行性。 展开更多
关键词 机械系统 特征提取 拓扑动力系统 信息空间 拓扑传递性
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A Video Game Based on Optimal Control and Elementary Statistics
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作者 Marco Giacinti Francesca Mariani +1 位作者 Maria Cristina Recchioni Francesco Zirilli 《Intelligent Information Management》 2013年第4期103-116,共14页
The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called pr... The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called preys’ home. The game is a sequence of matches and the human players (preys) must cooperate in order to achieve the best perform- ance against their opponents (predators). The goal of the predators is to capture the preys, which are the predators try to have a “rendez vous” with the preys, using a small amount of the “resources” available to them. The score of the game is assigned following a set of rules to the prey team, not to the individual prey. In some situations the rules imply that to achieve the best score it is convenient for the prey team to sacrifice one of his components. The video game pursues two main purposes. The first one is to show how the closed loop solution of an optimal control problem and elementary sta- tistics can be used to generate (game) actors whose movements satisfy the laws of classical mechanics and whose be- haviour simulates a simple form of intelligence. The second one is “educational”, in fact the human players in order to be successful in the game must understand the restrictions to their movements posed by the laws of classical mechanics and must cooperate between themselves. The video game has been developed having in mind as players for children aged between five and thirteen years. These children playing the video game acquire an intuitive understanding of the basic laws of classical mechanics (Newton’s dynamical principle) and enjoy cooperating with their teammate. The video game has been experimented on a sample of a few dozen children. The children aged between five and eight years find the game amusing and after playing a few matches develop an intuitive understanding of the laws of classical me- chanics. They are able to cooperate in making fruitful decisions based on the positions of the preys (themselves), of the predators (their opponent 展开更多
关键词 Video GAME Differential GAMES mechanical dynamical system CLOSED Loop Optimal Control
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Motion stability dynamics for spacecraft coupled with partially filled liquid container
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作者 Salman Ahmad Baozeng Yue 《Theoretical & Applied Mechanics Letters》 2012年第1期77-80,共4页
This paper presents a canonical Hamiltonian model of liquid sloshing for the container coupled with spacecraft. Elliptical shape of rigid body is considered as spacecraft structure. Hamiltonian system is an important ... This paper presents a canonical Hamiltonian model of liquid sloshing for the container coupled with spacecraft. Elliptical shape of rigid body is considered as spacecraft structure. Hamiltonian system is an important form of mechanical system. It mostly used to stabilize the potential shaping of dynamical system. Free surface movement of liquid inside the container is called sloshing. If there is uncontrolled resonance between the motion of tank and liquid-frequency inside the tank then such sloshing can be a reason of attitude disturbance or structural damage of spacecraft. Equivalent mechanical model of simple pendulum or mass attached with spring for sloshing is used by many researchers. Mass attached with spring is used as an equivalent model of sloshing to derive the mathematical equations in terms of Hamiltonian model. Analytical method of Lyapunov function with Casimir energy function is used to find the stability for spacecraft dynamics. Vertical axial rotation is taken as the major axial steady rotation for the moving rigid body. 展开更多
关键词 coupled dynamical system Lyapunov stability Hamiltonian dynamics equivalent mechanical model Casimir functions sloshing of fluid
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A Video Game Based on Elementary Differential Equations
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作者 Marco Giacinti Francesca Mariani +1 位作者 Maria Cristina Recchioni Francesco Zirilli 《Intelligent Control and Automation》 2013年第3期250-262,共13页
In this paper a prey-predator video game is presented. In the video game two predators chase a prey that tries to avoid the capture by the predators and to reach a location in space (i.e. its “home”). The prey is an... In this paper a prey-predator video game is presented. In the video game two predators chase a prey that tries to avoid the capture by the predators and to reach a location in space (i.e. its “home”). The prey is animated by a human player (using a joypad), the predators are automated players whose behaviour is decided by the video game engine. The purpose of the video game is to show how to use mathematical models to build a simple prey-predator dynamics representing a physical system where the movements of the game actors satisfy Newton’s dynamical principle and the behaviour of the automated players simulates a simple form of intelligence. The game is based on a simple set of ordinary differential equations. These differential equations are used in classical mechanics to describe the dynamics of a set of point masses subject to a force chosen by the human player, elastic forces and friction forces (i.e. viscous damping). The software that implements the video game is written in C++ and Delphi. The video game can be downloaded from: http://www.ceri.uniroma1. 展开更多
关键词 Video GAME DIFFERENTIAL GAMES mechanical dynamical system
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多分量力组合加载校准装置主机结构的技术实现 被引量:1
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作者 秦海峰 《计测技术》 2020年第1期61-65,共5页
主要介绍了可实现六个分量力和力矩独立或组合加载的校准装置主机结构的设计思路和具体组成。针对该装置量程宽、空间大、准确度高等特点,文章分析了装置研制过程中涉及的技术难点;围绕多分量力组合加载的实现问题,说明了多分量力组合... 主要介绍了可实现六个分量力和力矩独立或组合加载的校准装置主机结构的设计思路和具体组成。针对该装置量程宽、空间大、准确度高等特点,文章分析了装置研制过程中涉及的技术难点;围绕多分量力组合加载的实现问题,说明了多分量力组合加载的方法原理设计及加载装置主机的机械结构设计等技术问题;最后说明了校准装置实现的技术性能和试验验证情况。 展开更多
关键词 多分量力校准装置 组合加载 机械结构设计 液压动力系统
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粘弹性板热机耦合非线性振动(Ⅰ)——动力学模型 被引量:1
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作者 李映辉 王燕楠 邓一三 《四川大学学报(工程科学版)》 EI CAS CSCD 北大核心 2008年第5期7-12,共6页
建立了横向周期荷载、面内均布荷载和温度场作用下,考虑热传导效应的粘弹性矩形板的热机耦合非线性动力学模型。基于薄板大挠度Karman理论和用Boltzmann叠加原理描述的粘弹性材料本构方程、动力学平衡方程和热粘弹能量原理建立了考虑热... 建立了横向周期荷载、面内均布荷载和温度场作用下,考虑热传导效应的粘弹性矩形板的热机耦合非线性动力学模型。基于薄板大挠度Karman理论和用Boltzmann叠加原理描述的粘弹性材料本构方程、动力学平衡方程和热粘弹能量原理建立了考虑热传导效应的粘弹性矩形板的热机耦合非线性动力学模型,并用Galerkin方法将该热机耦合非线性动力学模型转化为非线性微分-积分动力系统。研究表明:1)在热传导系数和热膨胀都为0时,该热机耦合非线性动力学模型退化为粘弹性板动力学模型;2)在热传导系数为0而热膨胀不为0时,该热机耦合动力学模型简化为仅考虑热膨胀时的粘弹性板动力学模型;3)当材料的粘性项为0时,即动力学模型中积分项为0时,该热机耦合动力学模型退化为热机耦合弹性板动力学模型。 展开更多
关键词 粘弹性板 热机耦合 微分-积分动力系统 非线性动力模型
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完整动力系统的积分不变量
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作者 纳赛尔.艾赫默德 《应用数学和力学》 CSCD 北大核心 1994年第8期719-727,共9页
本文利用Poincare形式研究了一个保守完整动力系统的积分不变量,对异步变分引入了新的参数,给出了Poincare和Poincare-Cartan积分不变量的一个推广。
关键词 分析力学 完整动力系统 积分不变量
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INTEGRAL INVARIANTS OF A HOLONOMIC DYNAMICAL STSTEM
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作者 Naseer Ahmed (Mathematics Department . Quaid-i-Azam University, Islamabad, Pakistan) 《Applied Mathematics and Mechanics(English Edition)》 SCIE EI 1994年第8期755-765,共11页
This paper uses Poincare’s formalism to study . the integral invariants of aconservative holonomic dynamical system Introducing new parameters for theasynchronous variation, a generalization of the poincare and ... This paper uses Poincare’s formalism to study . the integral invariants of aconservative holonomic dynamical system Introducing new parameters for theasynchronous variation, a generalization of the poincare and Poincare-Cartan integralinvariants is presented. 展开更多
关键词 analysis mechanics. holonomic dynamical system integralinvariants SYNCHRONOUS ASYNCHRONOUS
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