The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called pr...The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called preys’ home. The game is a sequence of matches and the human players (preys) must cooperate in order to achieve the best perform- ance against their opponents (predators). The goal of the predators is to capture the preys, which are the predators try to have a “rendez vous” with the preys, using a small amount of the “resources” available to them. The score of the game is assigned following a set of rules to the prey team, not to the individual prey. In some situations the rules imply that to achieve the best score it is convenient for the prey team to sacrifice one of his components. The video game pursues two main purposes. The first one is to show how the closed loop solution of an optimal control problem and elementary sta- tistics can be used to generate (game) actors whose movements satisfy the laws of classical mechanics and whose be- haviour simulates a simple form of intelligence. The second one is “educational”, in fact the human players in order to be successful in the game must understand the restrictions to their movements posed by the laws of classical mechanics and must cooperate between themselves. The video game has been developed having in mind as players for children aged between five and thirteen years. These children playing the video game acquire an intuitive understanding of the basic laws of classical mechanics (Newton’s dynamical principle) and enjoy cooperating with their teammate. The video game has been experimented on a sample of a few dozen children. The children aged between five and eight years find the game amusing and after playing a few matches develop an intuitive understanding of the laws of classical me- chanics. They are able to cooperate in making fruitful decisions based on the positions of the preys (themselves), of the predators (their opponent展开更多
This paper presents a canonical Hamiltonian model of liquid sloshing for the container coupled with spacecraft. Elliptical shape of rigid body is considered as spacecraft structure. Hamiltonian system is an important ...This paper presents a canonical Hamiltonian model of liquid sloshing for the container coupled with spacecraft. Elliptical shape of rigid body is considered as spacecraft structure. Hamiltonian system is an important form of mechanical system. It mostly used to stabilize the potential shaping of dynamical system. Free surface movement of liquid inside the container is called sloshing. If there is uncontrolled resonance between the motion of tank and liquid-frequency inside the tank then such sloshing can be a reason of attitude disturbance or structural damage of spacecraft. Equivalent mechanical model of simple pendulum or mass attached with spring for sloshing is used by many researchers. Mass attached with spring is used as an equivalent model of sloshing to derive the mathematical equations in terms of Hamiltonian model. Analytical method of Lyapunov function with Casimir energy function is used to find the stability for spacecraft dynamics. Vertical axial rotation is taken as the major axial steady rotation for the moving rigid body.展开更多
In this paper a prey-predator video game is presented. In the video game two predators chase a prey that tries to avoid the capture by the predators and to reach a location in space (i.e. its “home”). The prey is an...In this paper a prey-predator video game is presented. In the video game two predators chase a prey that tries to avoid the capture by the predators and to reach a location in space (i.e. its “home”). The prey is animated by a human player (using a joypad), the predators are automated players whose behaviour is decided by the video game engine. The purpose of the video game is to show how to use mathematical models to build a simple prey-predator dynamics representing a physical system where the movements of the game actors satisfy Newton’s dynamical principle and the behaviour of the automated players simulates a simple form of intelligence. The game is based on a simple set of ordinary differential equations. These differential equations are used in classical mechanics to describe the dynamics of a set of point masses subject to a force chosen by the human player, elastic forces and friction forces (i.e. viscous damping). The software that implements the video game is written in C++ and Delphi. The video game can be downloaded from: http://www.ceri.uniroma1.展开更多
This paper uses Poincare’s formalism to study . the integral invariants of aconservative holonomic dynamical system Introducing new parameters for theasynchronous variation, a generalization of the poincare and ...This paper uses Poincare’s formalism to study . the integral invariants of aconservative holonomic dynamical system Introducing new parameters for theasynchronous variation, a generalization of the poincare and Poincare-Cartan integralinvariants is presented.展开更多
文摘The video game presented in this paper is a prey-predator game where two preys (human players) must avoid three predators (automated players) and must reach a location in the game field (the computer screen) called preys’ home. The game is a sequence of matches and the human players (preys) must cooperate in order to achieve the best perform- ance against their opponents (predators). The goal of the predators is to capture the preys, which are the predators try to have a “rendez vous” with the preys, using a small amount of the “resources” available to them. The score of the game is assigned following a set of rules to the prey team, not to the individual prey. In some situations the rules imply that to achieve the best score it is convenient for the prey team to sacrifice one of his components. The video game pursues two main purposes. The first one is to show how the closed loop solution of an optimal control problem and elementary sta- tistics can be used to generate (game) actors whose movements satisfy the laws of classical mechanics and whose be- haviour simulates a simple form of intelligence. The second one is “educational”, in fact the human players in order to be successful in the game must understand the restrictions to their movements posed by the laws of classical mechanics and must cooperate between themselves. The video game has been developed having in mind as players for children aged between five and thirteen years. These children playing the video game acquire an intuitive understanding of the basic laws of classical mechanics (Newton’s dynamical principle) and enjoy cooperating with their teammate. The video game has been experimented on a sample of a few dozen children. The children aged between five and eight years find the game amusing and after playing a few matches develop an intuitive understanding of the laws of classical me- chanics. They are able to cooperate in making fruitful decisions based on the positions of the preys (themselves), of the predators (their opponent
基金supported by Higher Education Commis- sion of Pakistan,National Natural Science Foundation of China(11072030)Ph.D.Programs Foundation of Ministry of Education of China(20080070011)+1 种基金Scientific Research Foundation of Ministry of Education of China for Returned Scholars(20080732040)Program of Beijing Municipal Key Discipline Construction
文摘This paper presents a canonical Hamiltonian model of liquid sloshing for the container coupled with spacecraft. Elliptical shape of rigid body is considered as spacecraft structure. Hamiltonian system is an important form of mechanical system. It mostly used to stabilize the potential shaping of dynamical system. Free surface movement of liquid inside the container is called sloshing. If there is uncontrolled resonance between the motion of tank and liquid-frequency inside the tank then such sloshing can be a reason of attitude disturbance or structural damage of spacecraft. Equivalent mechanical model of simple pendulum or mass attached with spring for sloshing is used by many researchers. Mass attached with spring is used as an equivalent model of sloshing to derive the mathematical equations in terms of Hamiltonian model. Analytical method of Lyapunov function with Casimir energy function is used to find the stability for spacecraft dynamics. Vertical axial rotation is taken as the major axial steady rotation for the moving rigid body.
文摘In this paper a prey-predator video game is presented. In the video game two predators chase a prey that tries to avoid the capture by the predators and to reach a location in space (i.e. its “home”). The prey is animated by a human player (using a joypad), the predators are automated players whose behaviour is decided by the video game engine. The purpose of the video game is to show how to use mathematical models to build a simple prey-predator dynamics representing a physical system where the movements of the game actors satisfy Newton’s dynamical principle and the behaviour of the automated players simulates a simple form of intelligence. The game is based on a simple set of ordinary differential equations. These differential equations are used in classical mechanics to describe the dynamics of a set of point masses subject to a force chosen by the human player, elastic forces and friction forces (i.e. viscous damping). The software that implements the video game is written in C++ and Delphi. The video game can be downloaded from: http://www.ceri.uniroma1.
文摘This paper uses Poincare’s formalism to study . the integral invariants of aconservative holonomic dynamical system Introducing new parameters for theasynchronous variation, a generalization of the poincare and Poincare-Cartan integralinvariants is presented.