This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. I...This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.展开更多
就业与居住空间关系是城市规划与管理研究的热点问题。已有研究主要基于传统宏观模型对就业—居住空间结构进行现状分析或对城市理论进行实证研究,在微观尺度的机制探讨与过程模拟方面较为缺乏。本文基于多智能体自下而上的建模思想,提...就业与居住空间关系是城市规划与管理研究的热点问题。已有研究主要基于传统宏观模型对就业—居住空间结构进行现状分析或对城市理论进行实证研究,在微观尺度的机制探讨与过程模拟方面较为缺乏。本文基于多智能体自下而上的建模思想,提出基于就业市场的人口居住区位选择模型(Labor Market Based Model of Residential Location-LMBMRL)。以典型的快速工业化地区—东莞市主城区为实验区,通过多情景模拟对就业与居住空间的互动关系进行机制探讨与过程分析。模拟结果充分反映了就业选择对人口居住区位决策的影响,定量评估了住房与交通对职住空间均衡性与职住分离的影响规律。当住房成本提高时,城市职住均衡性降低;当交通可达性提高时,城市空间结构可能出现较为显著的职住分离现象。最后通过多情景模拟揭示不同行业劳动人口群体的就业—居住空间特征与组织模式。研究结果有助于深刻理解城市就业—居住空间互动关系及其内部因果,能够为城市规划与管理提供决策参考。展开更多
基金The original version was presented at the congress of the IFSR2005
文摘This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.
文摘就业与居住空间关系是城市规划与管理研究的热点问题。已有研究主要基于传统宏观模型对就业—居住空间结构进行现状分析或对城市理论进行实证研究,在微观尺度的机制探讨与过程模拟方面较为缺乏。本文基于多智能体自下而上的建模思想,提出基于就业市场的人口居住区位选择模型(Labor Market Based Model of Residential Location-LMBMRL)。以典型的快速工业化地区—东莞市主城区为实验区,通过多情景模拟对就业与居住空间的互动关系进行机制探讨与过程分析。模拟结果充分反映了就业选择对人口居住区位决策的影响,定量评估了住房与交通对职住空间均衡性与职住分离的影响规律。当住房成本提高时,城市职住均衡性降低;当交通可达性提高时,城市空间结构可能出现较为显著的职住分离现象。最后通过多情景模拟揭示不同行业劳动人口群体的就业—居住空间特征与组织模式。研究结果有助于深刻理解城市就业—居住空间互动关系及其内部因果,能够为城市规划与管理提供决策参考。