This paper presents a new programming paradigm named Notification-Oriented Paradigm (NOP) and analyses the performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structur...This paper presents a new programming paradigm named Notification-Oriented Paradigm (NOP) and analyses the performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, and execute software, which would allow causal-knowledge organization and decoupling better than standard solutions based upon current paradigms. These paradigms are essentially Imperative Paradigm (IP) and Declarative Paradigm (DP). In short, DP solutions are considered easier to use than IP solutions due to the concept of high-level programming. However, they are considered slower in execution and lesser flexible in development. Anyway, both paradigms present similar drawbacks such as redundant causal-evaluation and strongly coupled entities, which decrease software performance and processing distribution feasibility. These problems exist due to an orientation to a monolithic inference mechanism based on sequential evaluation searching on passive computational entities. NOP proposes another way to structure software and make its inferences, which is based on small, collaborative, and decoupled computational entities whose interaction happens through precise notifications. This paper presents a quantitative comparison between two equivalent implementations of a sale system, one developed according to the principles of Object-Oriented Paradigm (OOP/IP) in C++ and other developed according to the principles of NOP based on a NOP framework in C++. The results showed that NOP implementation obtained quite equivalent results with respect to OOP implementation. This happened because the NOP framework uses considerable expensive data-structures over C++. Thus, it is necessary a new compiler to NOP in order to actually use its potentiality.展开更多
This paper presents a new programming paradigm named Notification Oriented Paradigm (NOP) and analyses performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, a...This paper presents a new programming paradigm named Notification Oriented Paradigm (NOP) and analyses performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, and execute software, which allows better performance, causal-knowledge organization, and entity decoupling than standard solutions based upon current paradigms. These paradigms are essentially Imperative Paradigm (IP) and Declarative Paradigm (DP). In short, DP solutions are considered easier to use than IP solutions thanks to the concept of high-level programming. However, they are considered slower to execute and lesser flexible to program than IP. Anyway, both paradigms present similar drawbacks like causal-evaluation redundancies and strongly coupled entities, which decrease software performance and processing distribution feasibility. These problems exist due to an orientation to monolithic inference mechanism based upon sequential evaluation by means of searches over passive computational entities. NOP proposes another manner to structure software and make its inferences, which is based upon small, smart, and decoupled collaborative entities whose interaction happen by means of precise notifications. This paper discusses NOP as a paradigm and presents certain comparison of NOP against IP. Actually, performance is evaluated by means of IP and NOP programs with respect to a same application, which allow demonstrating NOP superiority.展开更多
This paper presents a new programming paradigm named Notification-Oriented Paradigm (NOP) and analyses the performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structur...This paper presents a new programming paradigm named Notification-Oriented Paradigm (NOP) and analyses the performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, and execute software, which would allow better performance, causal-knowledge organization, and decoupling than standard solutions based upon usual paradigms. These paradigms are essentially Imperative Paradigm (IP) and Declarative Paradigm (DP). In short, DP solutions are considered easier to use than IP solutions due to the concept of high-level programming. However, they are considered slower in execution and less flexible in development. Anyway, both paradigms present similar drawbacks such as redundant causal-evaluation and strongly coupled entities, which decrease the software performance and the processing distribution feasibility. These problems exist due to an orientation to a monolithic inference mechanism based upon sequential evaluation by searching on passive computational entities. NOP proposes another way to structure software and make its inferences, which is based upon small, collaborative, and decoupled computational entities whose interaction happens through precise notifications. In this context, this paper presents a quantitative comparison between two equivalent implementations of a computer game simulator (Pacman simulator), one developed according to the principles of Object-Oriented Paradigm (OOP/IP) in C++ and other developed according to the principles of NOP. The results obtained from the experiments demonstrate, however, a quite lower performance of NOP implementation. This happened because NOP applications are still developed using a framework based on C++. Besides, the paper shows that optimizations in the NOP framework improve NOP program performance, thereby evidencing the necessity of developing a NOP language/compiler.展开更多
基金R. F. Banaszewski’s M.Sc. thesis [10] was supported by CAPES Foundation (Brazil) as well as R. F. Banas- zewski’s Ph.D. thesis and A. F. Ronszcka’s M.Sc. thesis are under CAPES support
文摘This paper presents a new programming paradigm named Notification-Oriented Paradigm (NOP) and analyses the performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, and execute software, which would allow causal-knowledge organization and decoupling better than standard solutions based upon current paradigms. These paradigms are essentially Imperative Paradigm (IP) and Declarative Paradigm (DP). In short, DP solutions are considered easier to use than IP solutions due to the concept of high-level programming. However, they are considered slower in execution and lesser flexible in development. Anyway, both paradigms present similar drawbacks such as redundant causal-evaluation and strongly coupled entities, which decrease software performance and processing distribution feasibility. These problems exist due to an orientation to a monolithic inference mechanism based on sequential evaluation searching on passive computational entities. NOP proposes another way to structure software and make its inferences, which is based on small, collaborative, and decoupled computational entities whose interaction happens through precise notifications. This paper presents a quantitative comparison between two equivalent implementations of a sale system, one developed according to the principles of Object-Oriented Paradigm (OOP/IP) in C++ and other developed according to the principles of NOP based on a NOP framework in C++. The results showed that NOP implementation obtained quite equivalent results with respect to OOP implementation. This happened because the NOP framework uses considerable expensive data-structures over C++. Thus, it is necessary a new compiler to NOP in order to actually use its potentiality.
文摘This paper presents a new programming paradigm named Notification Oriented Paradigm (NOP) and analyses performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, and execute software, which allows better performance, causal-knowledge organization, and entity decoupling than standard solutions based upon current paradigms. These paradigms are essentially Imperative Paradigm (IP) and Declarative Paradigm (DP). In short, DP solutions are considered easier to use than IP solutions thanks to the concept of high-level programming. However, they are considered slower to execute and lesser flexible to program than IP. Anyway, both paradigms present similar drawbacks like causal-evaluation redundancies and strongly coupled entities, which decrease software performance and processing distribution feasibility. These problems exist due to an orientation to monolithic inference mechanism based upon sequential evaluation by means of searches over passive computational entities. NOP proposes another manner to structure software and make its inferences, which is based upon small, smart, and decoupled collaborative entities whose interaction happen by means of precise notifications. This paper discusses NOP as a paradigm and presents certain comparison of NOP against IP. Actually, performance is evaluated by means of IP and NOP programs with respect to a same application, which allow demonstrating NOP superiority.
基金R.F.Banaszewski’s M.Sc.thesis[10]was supported by CAPES Foundation(Brazil)as well as R.F.Banas-zewski’s Ph.D.thesis and A.F.Ronszcka’s M.Sc.thesis are under CAPES support
文摘This paper presents a new programming paradigm named Notification-Oriented Paradigm (NOP) and analyses the performance aspects of NOP programs by means of an experiment. NOP provides a new manner to conceive, structure, and execute software, which would allow better performance, causal-knowledge organization, and decoupling than standard solutions based upon usual paradigms. These paradigms are essentially Imperative Paradigm (IP) and Declarative Paradigm (DP). In short, DP solutions are considered easier to use than IP solutions due to the concept of high-level programming. However, they are considered slower in execution and less flexible in development. Anyway, both paradigms present similar drawbacks such as redundant causal-evaluation and strongly coupled entities, which decrease the software performance and the processing distribution feasibility. These problems exist due to an orientation to a monolithic inference mechanism based upon sequential evaluation by searching on passive computational entities. NOP proposes another way to structure software and make its inferences, which is based upon small, collaborative, and decoupled computational entities whose interaction happens through precise notifications. In this context, this paper presents a quantitative comparison between two equivalent implementations of a computer game simulator (Pacman simulator), one developed according to the principles of Object-Oriented Paradigm (OOP/IP) in C++ and other developed according to the principles of NOP. The results obtained from the experiments demonstrate, however, a quite lower performance of NOP implementation. This happened because NOP applications are still developed using a framework based on C++. Besides, the paper shows that optimizations in the NOP framework improve NOP program performance, thereby evidencing the necessity of developing a NOP language/compiler.