摘要
设计模式记录和提炼了软件人员在面向对象软件设计中的成功经验和问题解决方案 ,是系统可复用的基础。正确地使用设计模式 ,有助于快速开发出可复用的系统。本文用两个具体的实例 ,展示了如何根据设计要求和上下文选择适当的设计模式 。
Design pattern is a set of records and abstraction based on the successful solution for certain commonly encountered problems, it is the foundation of reusable system. Correctly selecting and using design pattern is very helpful for quickly developing a reusable software. The process of selecting a proper design pattern according to design requirement and context is shown through two concrete examples. The expected effects brought by using design pattern is discussed.
出处
《机械科学与技术》
CSCD
北大核心
2003年第2期323-324,共2页
Mechanical Science and Technology for Aerospace Engineering