摘要
基于OpenGL技术的铸造CAE系统后置处理模块中"无锯齿化"算法,论述了为建立该算法起核心作用的"长方体与截平面求交"算法与"截平面相交的铸件立方单元网格的合并"算法。
The algorithm of smoothening surface,by which a rough intersecting surface can be converted into a smooth one in postprocessing module of foundry CAE system based on OpenGL technology, is introduced. At the same time, two key algorithms concerned, one by which a intersecting surface between a cube and an intersecting plane can be obtained and the other by which cast meshes intersecting a plane can be found and combined, are intensively discussed.
出处
《铸造》
CAS
CSCD
北大核心
2002年第11期706-708,共3页
Foundry
基金
国家自然科学基金项目(10176009)