期刊文献+

数智表演中的沉浸式跨场景协同创新设计研究

Immersive Cross-Scene Collaborative Innovation Design in Digital Intelligence Performances
下载PDF
导出
摘要 从国家新型工业化战略需求出发,结合元宇宙“沉浸式”发展趋势,对数智表演的沉浸式体验及其演变形态特征进行深入分析,提出沉浸式跨场景体验和多模态协同交互的综合设计方法。具体地:构建观众与虚拟化身协同的人机交互方式,提出普适性的跨场景叙事交互设计方法;通过多模态人机接口的协作与决策,实现观众间情感感知的紧密联结,设计并开发表演原型系统进行实践和具体阐述。研究通过观众的实际体验,拓展了数智表演沉浸式体验中的自然交互,提升了观众体验效果,为智能时代下的元宇宙演艺展现形式开辟了新的途径并提供了可行的实施建议。 Starting from the strategic needs of the national new industrialization,combined with the development trend of“immersion”in the meta-universe,this study makes an in-depth analysis of the immersive experience of digital intelligence performance and its characteristics in different evolution forms,and brings up a comprehensive design method which integrates immersive cross-scene experience with multimodal collaborative interaction.Specifically,it is suggested to construct a collaborative human-computer interaction between the audience and the virtual avatar,and adopt a universal cross-scene narrative interaction design method.Through the collaboration and decision-making of the multimodal human-computer interface,the close connection of emotional perception between the audiences can be realized.In addition,the study designs and develops a performance prototype system for practice and specific elaboration,expands the natural interaction in the immersive experience of digital intelligence performance,and improves the effect of audience experience with the actual experience of the audience.This opens up a new way for the presentation form of meta-universe performance in the intelligent era and provides feasible suggestions for implementation.
作者 闫烁 YAN Shuo(School of New Media Art and Design,Beihang University,Beijing 100083,China)
出处 《北京航空航天大学学报(社会科学版)》 CSSCI 2024年第5期51-59,共9页 Journal of Beijing University of Aeronautics and Astronautics:Social Sciences Edition
基金 教育部人文社会科学研究规划基金项目(22YJA760092)。
关键词 数智表演 跨场景交互叙事 沉浸式体验 协同创新 多模态感知 digital intelligence performance cross-scene interactive narrative immersive experience collaborative innovation multimodal perception
  • 相关文献

参考文献6

二级参考文献153

  • 1黄柯棣,刘宝宏,黄健,曹星平,尹全军,郭刚,张琦,张传富,刘云生.作战仿真技术综述[J].系统仿真学报,2004,16(9):1887-1895. 被引量:107
  • 2赵沁平,怀进鹏,李波,沈旭昆.虚拟现实研究概况[J].计算机研究与发展,1996,33(7):493-500. 被引量:36
  • 3赵沁平,郝爱民,王莉莉,何兵.实时三维图形平台BH_GRAPH[J].计算机研究与发展,2006,43(9):1491-1497. 被引量:14
  • 4Derek Bradley,Gerhard Roth,Prosenjit Bose.Augmented reality on cloth with realistic illumination[J]. Machine Vision and Applications . 2009 (2) 被引量:1
  • 5Daniel Scharstein,Richard Szeliski.A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms[J]. International Journal of Computer Vision . 2002 (1-3) 被引量:1
  • 6Karr C R,Holbrook R.Modeling command and control in WARSIM 2000. Proceedings of the 8th Conference on Computer Generated Forces and Behavioral Representation . 1999 被引量:1
  • 7Commercial Platform Training Aids. http://www.ict.usc.edu/content/view/49/103/ . 被引量:1
  • 8Hoff B R.USMC individual combatants. Proceedings of the Defense Modeling and Simulation Office Individual Combatant Workshop . 1996 被引量:1
  • 9Fisher S S,Humphries J,McGreevy M,et al.The virtual environment display system. ACM Workshop on Interactive 3D Graphics . 1986 被引量:1
  • 10Foley J D.Interfaces for advanced computing(cover story). Scientific American . 1987 被引量:1

共引文献692

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部