摘要
电子游戏的艺术地位在哲学领域逐渐得到承认,进一步的话题则是电子游戏为何种艺术门类。针对该问题,高特主张电子游戏具有“交互”与“叙事”两大特征,因此电子游戏属于一种新的电影模式;洛佩斯强调了电子游戏的运行平台——电脑,故电子游戏属于电脑艺术;塔维诺则从电子游戏的本体论视角出发,将电子游戏纳入交互虚构的范畴。以上观点均存在困境,因此笔者尝试将电子游戏规定为独立的艺术范畴。
The status of videogames as art is gradually recognized by scholars in the field of philosophy.A further question is about which kind of art category videogames belong to.Concerning this question,Gaut claims that“interaction”and"arration"are two primary features of videogames;so videogames are a new form of film.Lopes emphasizes the operating platform,the computer,of videogames,and therefore videogames belong to the category of computer art.From a perspective of the ontology of videogames,Tavinor categorizes videogames into the category of interactive fiction.But all the views above face certain difficulties.Under such background,the author explores the possibility that videogames are an independent art form.
出处
《南京师范大学文学院学报》
2024年第2期22-29,共8页
Journal of School of Chinese Language and Culture Nanjing Normal University
基金
国家建设高水平大学公派研究生项目“国家留学基金委与澳大利亚悉尼大学合作奖学金”(202306230058)。