摘要
以莫高窟经变画为主题,体验者身体为中心,构建互动装置体验空间设计方法论。以身体现象学为理论基础,从身体与空间两个角度,系统性地厘清莫高窟经变图的“底—图”逻辑,梳理莫高窟经变图互动装置空间与身体的感知层级,进而构建出莫高窟经变图互动装置的设计框架。明确莫高窟经变图以洞窟空间为“底”,“经变空间”为“图”;确立了莫高窟经变图互动装置中空间与身体的互文关系,提出了“信息显现与身体动作”“物质材料与程序指令”“身体媒介化”等互动装置设计框架。构建莫高窟经变图互动装置时,需建立起体验者身体与空间的知觉体系,从外部观演空间、内部反馈空间及整合交互空间3个部分展开设计实践。
Focusing on the Jataka murals of Mogao Grottoes and centering the experiencer’s body,this study aims to construct a methodological approach for designing interactive device experience spaces.Based on phenomenology of the body as the theoretical foundation,the study systematically clarifies the“ground-figure”logic of Mogao Grottoes’Jataka murals from both bodily and spatial perspectives.It elaborates the perceptual hierarchy between the interactive device space of Jataka murals and the body,thereby constructing a design framework for the interactive devices of Jataka murals.The study identifies the cave space as the“ground”and the“Jataka space”as the“figure”;establishes the intertextual relationship between space and body in the interactive devices of Jataka murals,and proposes a design framework for interactive devices including“information manifestation and body movement”,“material composition and programming instruction”,and“mediatization of the body”.In constructing interactive devices for Mogao Grottoes’Jataka murals,it is necessary to establish a perceptual system between the experiencer’s body and space,encompassing the design practice from external observation space,internal feedback space,to integrated interaction space.
作者
邵灵雁
朱钧宇
SHAO LINGYAN;ZHU JUNYU
出处
《设计》
2024年第12期23-25,共3页
Design
关键词
身体现象学
莫高窟经变图
数字互动装置
体验设计
数字化
Phenomenology of the body
Mogao Grottoes’Jataka Murals
Digital interactive devices
Experience design
Digitalization