摘要
基于系统化的教学设计原则,Gunter等提出了RETAIN教育游戏设计模型,该模型能够很好地兼顾教育性与游戏性,受到广泛关注。以RETAIN模型为基础,结合对外汉字教学的相关研究成果,重点针对字形研发汉字教育游戏。首次构建出对外汉语汉字教育游戏的设计框架,并使用Unity3D进行PENZZLE的设计与开发,探讨教育性与游戏性的有机融合途径。调查结果显示,在学习兴趣提升、知识目标达成度、学习效果提升度三个方面,该游戏的开发都取得良好效果。
The Design Model proposed by Gunter and Kenny has drew wide attentions for it is based on the systematized teaching design principle.The TCSL(Teaching Chinese as a Second Language)Chinese Characters Education is facing the bottleneck and is hardly needing the support from education games.This article is trying to researching the designing strategy of TCSL Chinese Characters Education games by combining the RETAIN model with some related research achievements.It also builds the designing frame of education games and develops the PENZZLE case by applying Unity3D.In this way,the education game designers can better apply the idea of RETAIN model and thus accelerating the reform of subject teaching and learning by education games.
作者
路广
Lu Guang(International Cultural Exchange School,Fudan University,Shanghai 200433,China)
出处
《现代语文》
2023年第10期74-80,共7页
Modern Chinese