摘要
心智游戏电影致力于保持一种永久的不可判定性状态,它们并不寻求解决自己的正统或类型身份的难题,而是试图维持多种,甚至看似不兼容的解释。它们是处于认识论转变临界点的电影,揭示了在21世纪电影在多大程度上是我们文化的认知转变地震仪,并充当了后真相状态的预警系统。它们也是这种转变的“药”:既是毒药也是疫苗,既下毒也治疗。这种小剂量的毒药可能会使我们免受公共生活和以其为食的全球强权政治的更大毒性。
Mind-game films maintain a permanent state of undecidability:rather than seeking to resolve the puzzle of their formal or generic identity,they are trying to sustain multiple,even seemingly incompatible interpretations.As tipping point films,they reveal the degree to which cinema in the 21st century is our culture's seismograph of tectonic epistemic shifts,and act as warning systems of the post-truth condition.They are also pharmakon:both toxin and vaccine,both poison and cure.the poison in small doses that may inoculate us against the greater toxicity of our public lifeandof theglobal powerpoliticsthat feedon it.
作者
桂琳(译)
Thomas Elsaesser
出处
《电影艺术》
北大核心
2023年第5期95-102,共8页
Film Art
关键词
心智游戏电影
不可判定性
预警系统
药
mind-game films
undecidability
warning systems
pharmakon