摘要
目的:本研究基于虚拟化身-玩家关系的视角,探讨相对剥夺感对大学生网络游戏成瘾的影响及其作用机制。方法:采用经济相对剥夺感问卷、游戏角色依恋问卷、化身认同量表、网络游戏成瘾量表对885名具有角色扮演游戏经验的大学生进行调查。结果:(1)在控制性别和年龄的条件下,相对剥夺感显著正向预测大学生网络游戏成瘾;(2)角色依恋在相对剥夺感影响大学生网络游戏成瘾中起着中介作用;(3)化身认同对中介路径“相对剥夺感→角色依恋→网络游戏成瘾”的后半段路径有显著的调节效应,相对于低化身认同,在高化身认同条件下,角色依恋对网络游戏成瘾的预测作用更大。结论:相对剥夺感能够通过角色依恋影响大学生网络游戏成瘾,且这一关系受到化身认同的调节。
Objective:This study aims to explore the effects of relative deprivation on college students’online game addiction and its mediating and moderating mechanisms from the perspective of avatar-player relationship.Methods:A sample of 885 college students with role-playing game experience completed the relative deprivation questionnaire,game characters attachment questionnaire,avatar identity scale,and the online game addiction scale.Results:(1)Relative deprivation significantly positively predicted college students’online game addiction when gender and age were controlled;(2)Characters attachment played a mediating role in the effect of relative deprivation on college students’online game addiction;(3)Avatar identity had a moderating effect on the latter half of the mediation pathway from relative deprivation→characters attachment→online game addiction.Compared with low avatar identity,characters attachment had a greater predictive effect on online game addiction under high avatar identity.Conclusion:Characters attachment and avatar identity were one of the mechanisms that relative deprivation affected college students’online game addiction.
作者
孙丽君
刘子奇
武涵
雷玉菊
SUN Li-jun;LIU Zi-qi;WU Han;LEI Yu-ju(School of Psychology,Xinxiang Medical University,Xinxiang 453003,China;School of Education,Hubei University of Art and Science,Xiangyang 441053,China)
出处
《中国临床心理学杂志》
CSSCI
CSCD
北大核心
2022年第6期1276-1281,共6页
Chinese Journal of Clinical Psychology
基金
国家自然科学基金项目(32000765)
河南省教育科学“十三五”规划项目(2019-JKGHYB-0126)。
关键词
相对剥夺感
角色依恋
化身认同
网络游戏成瘾
Relative deprivation
Character attachment
Avatar identifification
Online game addiction