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基于VR的冰壶运动虚拟仿真实验设计与实现 被引量:1

Design and Realization of Virtual Simulation Experiment of Curling Movement Based on VR
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摘要 依据“以虚辅实”的设计思路,以推动冰壶运动普及为目标,利用建模软件3DS MAX、游戏引擎Unity3D与硬件设备HTC vive建立基于VR的冰壶运动虚拟仿真实验整体架构,开发高质量沉浸式虚拟仿真实验,给出模块功能实现过程.结果表明:该虚拟仿真实验实现了传统冰壶赛场的数字化、信息化,使用者满意度、学习兴趣较高. Adopting the design idea of“virtual supplemented by reality”,aiming at promoting the popularization of curling,the overall architecture of virtual simulation experiment of curling based on VR is established by using modeling software 3DS MAX,game engine Unity3D and hardware device HTC vive,a high-quality immersive virtual simulation experiment is developed,and the implementation process of each module function is given.The results show that the virtual simulation experiment brings digitization and informatization into the traditional curling field,users have high satisfaction and interest in learning.
作者 孙艳 顾维彬 王冠 葛岩 袁梓涵 SUN Yan;GU Weibin;WANG Guan;GE Yan;YUAN Zihan(School of Computer Science and Technology,Beihua University,Jilin 132013,China;School of Management,Jilin University,Changchun 130025,China;School of Biomedical Engineering,Northeast University,Shenyang 110167,China)
出处 《北华大学学报(自然科学版)》 CAS 2022年第1期120-125,共6页 Journal of Beihua University(Natural Science)
基金 吉林省科技发展计划项目(20200403193SF) 吉林省高教科研课题(JGJX2021D230,JGJX2021D232) 北华大学研究生创新计划项目(2021011).
关键词 冰雪运动 冰壶 虚拟仿真实验 VR UNITY3D ice and snow sports curling virtual simulation experiment VR Unity3D
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