摘要
在VR游戏中,场景美术设计是游戏体验的核心,文章主要介绍了VR游戏《幻境之地》在场景创作中对于空间表现形式和光影造型的思考方式,以及场景美术设计的过程,并结合遇到的问题提出解决方法,阐明VR游戏场景与主流3D游戏场景的区别,并经过分析提出适合VR游戏场景设计的思考方式与科学规范的制作方式与具体流程,并结合游戏引擎加以论证观点。
In the VR game,scene art design is core to the game experience.This paper mainly introduces the thinking mode of space expression form and light and shadow modeling in the scene creation of VR game "dreamland",furthermore,the scene art design process is introduced.This paper puts forward the solving method combined with problems,clarifies the distinction of the VR game scene and mainstream 3D game scene.After analysis,this paper puts forward the thinking mode,scientific and standardized production mode and specific process suitable for VR game scene design,and demonstrates it in combination with the game engine.
作者
吴扬飞
WU Yangfei(Jiangxi Normal University,Nanchang 330022,China)
出处
《现代信息科技》
2021年第18期102-105,110,共5页
Modern Information Technology