摘要
身体对于VR技术使用具有特殊作用。身体在技术设计过程中处于重要地位,人-技关系内在特征是具象的技术新形式对于技术现象学的呼唤。本文通过将现象身体与技术内容结合起来进行分析,将身体与技术的哲学命题结合新技术情境进行现象学审视,认为技术链的串联基于身体动觉的捕捉,技术尝试去构建“虚拟身体图式”,身体技术与虚拟现实技术具有内在同构效应,技术设计要以身体知觉为技术原点。从身体技术经验到身体设计经验以及身体体验经验的获得,是虚拟现实技术设计者在设计过程中的不同视角经验的体现,统一于技术创新的进程。VR技术情境下的技术经验的创新离不开身体,要求身体必须在场。
The special role of the body in the use of VR technology,the status of the body in the technology,and the inherent characteristics of the human-technical relationship are the call of the new form of concrete technology to the phenomenology of technology.Through the analysis of the combination of the phenomenological body and the technical content,the changes of the philosophical propositions of the body and technology in the new era are combined with the new technological context for phenomenological examination.From the tandem of the technology chain based on the capture of bodily kinesthesia,technology attempts to construct a"virtual body schema",to the inherent isomorphism of body technology and virtual reality technology,the technical design should take body perception as the technical origin.The acquisition of experience from body technology to body design experience and body experience experience is the embodiment of the experience of different perspectives of the virtual reality technology designer in the design process,and is unified in the process of technological innovation.The innovation of technical experience in the context of VR technology is inseparable from the body,and the body must be present.
作者
苏昕
汤书昆
SU Xin;TANG Shu-kun(School of Humanities and Social Sciences,University of Science and Technology of China)
出处
《科学与社会》
CSSCI
2020年第4期60-74,共15页
Science and Society