摘要
近年来,翻转学习越来越受到重视;它让学生在课前通过教学视频获取基础知识,从而有更多的时间在课堂上练习、应用知识或师生互动。许多学者指出,通过这种学习方式,教师可以引导学生进行更高层次的思考,以及与同伴和教师的互动,设计出更有效的课堂活动。同时,研究人员也指出,采用适当的教育技术或学习策略可以进一步提高学生的学习成绩。因此,此次研究提出了一种基于增强现实(AR)的翻转学习指导模式。为了验证所提方法的有效性,我们在一所小学的自然科学学习活动中,使用所开发的系统进行了实验。研究对象是四个班111名五年级学生,实验组2个班,对照组2个班。实验组采用基于AR的翻转学习模式,对照组采用传统的翻转学习模式,实验结果表明,基于AR的翻转学习指导方法不仅有利于学生项目成绩的提升,而且提高了学生的学习动机、批判性思维倾向和群体自我效能感。
In recent years,flipped learning has received increasing emphasis,it engages students in deriving basic knowledge through instructional videos before the class,and hence more time is available for practicing,applying knowledge,or student-teacher interaction in class.Many scholars have pointed out that,with such a learning approach,teachers can design more effective in-class activities by guiding students to have higher order thinking as well as interactions with peers and teachers.In the meantime,researchers have also indicated that employing proper educational technologies or learning strategies could further improve students'performance.Therefore,in this study,an Augmented Reality(AR)-based learning guiding mode is proposed for developing a flipped learning system.To examine the effectiveness of the proposed approach,an experiment was conducted in a natural science learning activity of an elementary school using the developed system.The participants were four classes of 111 fifth graders.Two classes were assigned to the experimental group,while the others were the control group.Those learning in the experimental group used the AR based flipped learning mode,while those in the control group learned with the conventional flipped learning mode.From the experimental results,it was found that the ARbased flipped learning guiding approach not only benefited the students in terms of promoting their project performance,but also improved their learning motivation,critical thinking tendency,and group self-efficacy.
作者
张韶宸
黄国祯
莫灿
ZHANG Shao-chen;HUANG Guo-zhen;MO Can(Graduate Institute of Digital Learning and Education,National Taiwan University of Science and Technology;School of Art and Design,Guangzhou Maritime Institute,Guangzhou,Guangdong 510725,China)
出处
《教育教学论坛》
2020年第5期201-203,共3页
Education And Teaching Forum
基金
2019年广州市创新创业教育:高等学校第十批教育教学改革研究项目课题《基于vr虚拟现实技术与民间美术的创新创业课程与教学研究》(2019JG241)研究成果之一
2019年广州航海学院特色创新类教育科学研究项目《沉浸式增强现实对设计专业教学的启示》研究成果之一
2019年度广州市教育科学规划课题:《基于设计思维的中小学创新力课程开发与实施研究》之一
关键词
在学科领域的应用
互动学习环境
教学问题
教学/学习策略
applications in subject areas
interactive learning environments
pedagogical issues
teaching/learning strategie-