摘要
游戏是人类后生存阶段精神生活之原初形式,它由放松与刺激两种心理构成。游戏精神的实质,乃是以自愿设置一系列冲突、障碍、规范的形式进行自我挑战,达到自我超越与自我实现,因而是由自由与规则构成的矛盾体。目标、操作路线图与对抗解决规则乃游戏世界构成之三大要素,复杂化则是游戏进化之基本趋势。人类的游戏有五种基本类型——角力型、技能型、角智型、拟境型与博彩型。追求即时感性精神愉悦乃游戏之普遍审美属性,工艺美乃其特殊的审美定位。
The game is the original form of human spiritual life in the post-survival phase, which consists of relaxation and stimulation. The essence of the game spirit is to challenge oneself by setting up a series of conflicts, obstacles and norms voluntarily, so as to achieve self-transcendence and self-realization. Therefore, it is a contradiction between freedom and rules. Objectives, operational roadmaps and confrontation resolution rules are the three elements of the game world, and complexity is the basic trend of game evolution. There are five basic types of human games--wrestling, skill, intelligence, virtual environment and gambling. The pursuit of immediate emotional spiritual pleasure is the universal aesthetic attribute of the game, and the beauty of craft is its special aesthetic orientation.
作者
薛富兴
XUE Fu-xing(College of Philosophy, Nankai University, Tianjin 300353, China)
出处
《美育学刊》
2019年第5期56-64,共9页
Journal of Aesthetic Education
关键词
角力型
技能型
角智型
拟境型
博彩型
wrestling-type
skill-type
intelligence-type
virtual environment-type
gambling-type