摘要
为了降低大学生对手机游戏迷恋度,提高学习效率,以陕西省大学生为研究对象,运用随机抽样和分层抽样的方法,通过问卷调查,了解大学生手机游戏现状、原因以及行为特征。研究表明,被调查者35.53%不玩手机游戏,24.75%有玩手机游戏意向。玩手机游戏人群,在性别上没有差异,学科主要集中于理科。根据问卷数据构建结构方程模型得到,在0.001的显著性水平下,手机游戏行为的路径系数为0.67,手机游戏原因的路径系数为0.56,因此行为上迷恋手机游戏对大学生手机游戏迷恋度影响较大。针对此问题,从大学生自身发展的角度出发,对大学生本身、学校、商家以及政府提出建议。
In order to figure out ways to reduce college students' addiction to mobile games and improve their learning efficiency. Researches indicate that 35.53% of the questionnaire participants do not play mobile games,24.75% of them intend to play mobile games. Those who play mobile games show no obvious gender differences;and their majors are mostly distributed in science departments. In the basis of three structural equation models,it combines model hypothesis with questionnaire data constructive structural equation model;results show that behavioral addiction to mobile games has a great impact on the addiction degree of college students in playing mobile games under the circumstances of 0.001 significance level. The path coefficient of mobile game behavior is 0.67,and the path coefficient of incentives for mobile game is 0.56,so the behavioral infatuation with mobile game has a great impact on the mobile game infatuation of college students. Accordingly,it provides proposals for college students,universities,mobile game firms,and the government to solve it from the perspective of college students' own development.
作者
张磊
叶美丽
黄洁
ZHANG Lei;YE Mei-li;HUANG Jie(School of Mathematics and Applied Computers,Shangluo University,Shangluo 726000,Shaanxi)
出处
《商洛学院学报》
2019年第4期75-80,共6页
Journal of Shangluo University
基金
陕西省教育科学“十三五”规划2017年度课题(SGH17H351)
2018年中国高等教育学会高校学生工作课题(SL2018Y124)
关键词
大学生
手机游戏行为
迷恋度
结构方程模型
college students
behavior of playing mobile games
addiction degree