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基于VR和Kinect的定制鞋设计

Custom Shoes Design Based on VR and Kinect
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摘要 针对传统制鞋业定制化程度低,无法适应足部多样性、舒适性,造成鞋业资源的浪费,无法满足当代顾客追求个性化的心里等问题,提出了一种基于VR和Kinect的定制鞋设计方法;对个体足部特征进行测量分析,利用三维建模以及VR技术,实现个体鞋的定制设计;首先,使用Kinect3D摄像机进行足部三维扫描,获取足部深度信息数据并转换成点云数据,利用kd-tree算法及贪婪投影三角化算法进行足部点云的去噪处理和点云重构,在Meshlab软件中测量数据并结合MAYA软件完成三维鞋的建模;最后,结合Unity引擎,设计虚拟交互界面,实现纹理贴图和更换,完成定制鞋系统;结果证明,该系统可以快速地进行人机交互,实现鞋的三维定制,满足顾客个性化的心理需求,会对鞋业的发展产生很大的推进作用。 There have been several problems existing in the traditional footwear industy,including the low level of customization,poor adaptation to the foot diversity and uncomfortablity,the wasting of footwear resources and the contemporary customer pursing personalized heart can not be satisfied and so on.Aiming at which,a design method of custom shoed based on VR and Kinect is proposed.Measuring and analysing the characteristics of the individual foot are needed,shoes for individuals are designed by using the technology of three-dimensional and VR.Firstly,the foot are scanned using the Kinect bipedal to gain the deepth information of foot and converted to point cloud data.And then,the KD-tree algorithm and greedy projection triangulation algorithm are used to denoise and reconstruct the cloud points,next the shoes modeling is complete in Meslab and MAYA after its date is measured.Finally,combining with the Unity engine,the virtual interactive interface is designed,achieving the process of texture mapping and replacement,following which the customization shoes system is completed.The results show that the system in this paper can have access to rapid human-computer interaction,to achieve three-dimensional to meet the individual needs of customers,the development of footwear will have a great role in promoting.
作者 强璐 李鹏飞 苏泽斌 景军锋 Qiang Lu;Li Pengfei;Su Zebin;Jing Junfeng(School of Electronics and Information,Xi′an Polytechnic University,Xi′an 710048,China)
出处 《计算机测量与控制》 2018年第4期198-200,204,共4页 Computer Measurement &Control
基金 陕西省工业科技攻关项目(2015GY034)
关键词 KINECT 足部特征 VR技术 kd-tree算法 贪婪投影三角化 Kinect foot features VR technology KD-tree algorithm greedy projection triangulation
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