期刊文献+

基于WebGL的大型团体舞虚拟编排系统

Virtual Choreography System of Group Dancing Based on WebGL
下载PDF
导出
摘要 随着中国演艺市场规模的不断发展,演出市场的演出场次和观众人数不断增加,对演出排练的质量要求逐渐提高.开发一个虚拟编排系统具有重要的价值和意义.本文研究开发一个适用于中大规模演出的虚拟编排系统,通过对基于WebGL的虚拟编排系统关键技术的研究,提出了模型文件压缩、预加载、内嵌server、优化v8引擎等方法,使得大规模虚拟排练系统得以流畅的运行,同时利用WebGL技术实现三维模型的创建、渲染,使得用户能够直接在本系统中完成大型排练的所有过程,具有良好的应用前景. With the booming of performing arts in China, which is obviously embodied in the increasing number of performances and audiences, and the requirement of performance quality is increasing. Therefore, a virtual choreography system becomes particularly important with great value and significance. This paper aims to explore and develop a virtual choreography system for medium-scale and large-scale performances. By doing research on the key technology of the virtual choreography system based on WebGL, we put forward a series of methods including file compression, preloading, embedded server and v8 engine optimization, which can help assure the smooth operation of the system. Meanwhile, we adopt WebGL to achieve the creation and rendering of three-dimensional models so that users can directly complete the whole process of large-scale rehearsals in the system. It has great prospect.
出处 《计算机系统应用》 2017年第12期78-83,共6页 Computer Systems & Applications
基金 浙江省重点研发计划(2015C03023)
关键词 虚拟编排 CANVAS WEBGL V8引擎优化 virtual choreography Canvas WebGL V8 engine optimization
  • 相关文献

参考文献7

二级参考文献49

  • 1Ruisseau J Y, Todeschini L, Gorzerino P. Learning and training simulator virtual reality development for parachute descent[A]. In: Proceedings of the IEA 2000/HFES 2000 Congress, HFES, Santa Monica, CA, 2000. 527~529 被引量:1
  • 2Tate D L, Sibert L, King L T. Virtual environments for shipboard firefighting training[A]. In: Proceedings of the 1997 Virtual Reality Annual International Symposium[C]. Los Alamitos, California: IEEE Computer Society Press, 1997. 61~68 被引量:1
  • 3Walls J, Bertrand L, Gale T J, et al. Assessment of upwind dinghy sailing performance using a virtual reality dinghy sailing simulator[J]. Journal of Science and Medicine in Sport, 1998, 1(2): 61~72 被引量:1
  • 4Yeadon M R. Computer simulation in sport: Tools for the new millennium[EB/OL].http://www.strc.ucalgary.ca/faq.htm, 2002 被引量:1
  • 5Amusitronix. VR Sports[OL]. http://www.amusitronix.com/VRSport.html, 2003 被引量:1
  • 6Becker D, Pentland A. Using a virtual environment to teach cancer patients to T'ai Chi[A]. In: Proceedings of International Conference on Automatic Face and Gesture Recognition, Killington, Vermont, 1996. 157~162 被引量:1
  • 7Yang U Y, Kim G J. Implementation and evaluation of "Just Follow Me": An immersive, VR-based, motion training system[J]. Presence: Teleoperators and Virtual Environments, 2002, 11(3): 304~323 被引量:1
  • 8Baek Seongmin, Lee Seungyong, Kim Gerard Jounghyun. Motion evaluation for VR-based motion training[C]. Computer Graphics Forum, 2001, 20(3): 1~10 被引量:1
  • 9Kalra P, Magnenat-Thalmann N, Moccozet L, et al. Real-time animation of realistic virtual humans[J]. IEEE Computer Graphics and Applications, 1998, 18(5): 42~56 被引量:1
  • 10Molet T, Aubel A, Capin T, et al. Anyone for tennis?[J]. Presence: Teleoperators and Virtual Environments, 1999, 8(2): 140~156 被引量:1

共引文献80

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部