摘要
虚拟场馆设计在现实生活中的应用越来越广泛,但在设计中经常会遇到3Max文件和Unreal不相融、材质贴图容易出错、灯光设置不理想和测试文件时死机等现象,给设计者带来了许多困扰.鉴于此,结合虚拟场馆设计了实际案例,系统地将3DMax和Unreal 3软件之间文件互换、材质贴图技巧、灯光设置和测试时应注意的事项等问题进行了梳理,并提了出一系列解决办法,以便于设计者更好、更快地开展虚拟相关项目的研发.
The design of virtual stadium in real life spread more and more widely, it often encountered 3Max files and Unreal blending, texture mapping was error-prone, lighting was not ideal and test file crashed and other problems in the design, brought a lot of difficulties to the designers. In view of this kind of problems, combined with the virtual venue design practice cases, considering the file between 3DMax and Unreal 3 software exchange, texture skills, lighting and test items, it was put forward a series of solutions to R & D designers for better and faster developing of the virtual project.
出处
《浙江师范大学学报(自然科学版)》
CAS
2017年第2期161-167,共7页
Journal of Zhejiang Normal University:Natural Sciences