摘要
目的提出交互设计的现象学定义和交互设计的首要目标,在此基础上,结合有关应用分析尝试为交互设计提供一种现象学方法。方法在对交互设计历史分析和用户行为研究基础上,指出计算机交互技术诞生前后不同媒体的共性,并运用现象学方法重新定义交互设计,通过案例分析具体说明现象学方法的运用。结论交互设计的本质不是完成技术上的交互,而是实现境域和用户行为的设计。
It clearly proposes the phenomenology definition and primary goal of interaction design and tries to provide a phenomenological perspective on interaction design with a series of product analysis. It employs the historical analysis and user behavior research to point out that media born before and after computer interface share interactivity from design. It redefines interaction design by using phenomenological method and illustrates how to use the concept in design projects. It clearly puts forward that the primary task of interaction design is the design of user behavior and circumstances, rather than technical inte- raction.
出处
《包装工程》
CAS
CSCD
北大核心
2016年第16期69-72,共4页
Packaging Engineering
基金
2015年山东师范大学教学改革研究项目
2013年山东省艺术科学重点课题(2013338)
关键词
交互设计
现象学
交互性
用户行为
interaction design
phenomenology
interactivity
user behavior