摘要
本文针对次世代游戏的贴图效果,研究了法线贴图和置换贴图的技术特点,结合Zbrush、Phtoshop软件进行了技术剖析,研究了次世代游戏贴图的技术方法和流程,如何去实现次世界游戏画面中逼真的贴图效果。
For the map effect of the next generation games, this paper has researched the technical characteristics about the normal map and the displacement map, and combining with the technical analysis of ZBrush and Phoshop softwares, also researched the methods and processes of mapping technology based on the next generation games which can get the realistic map effect in the the next generation games.
出处
《价值工程》
2016年第11期184-185,共2页
Value Engineering