期刊文献+

基于Vizard和Kinect的增强现实人机交互技术研究

Study on augmented reality human-computer interactive technology with Vizard and Kinect
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摘要 基于体态和语言的人机自然交互技术很大程度上解决了传统游戏的体验问题,增强了游戏用户的体验感。提出了一种将Vizard和Kinect相结合开发增强现实人机交互技术的方法,即利用Kinect设备获取人体骨骼跟踪识别点,通过Vizard和FAAST取得对应骨骼节点的三维坐标值,并进行空间向量处理,进而判断肢体信息再转换为状态参数,最后完成相应的控制指令输出,实现用户和系统的交互控制。实验结果表明,这种开发方法成本低,周期短,将真实世界信息和虚拟世界信息"无缝"地融合,增强游戏用户的体验感。 Natural human-computer interaction technology based on posture and language has largely solved the problem of the traditional game experience, and augmented the user experience. This paper presents a method to develop augmented reality interactive technology with Vizard and Kinect. It uses Kinect to obtain tracking identification points of human skeleton, and gets three-dimensional coordinate values of corresponding bones node by Vizard and FAAST. By space vector processing, the body posture can be converted to a state value and then the corresponding control command output is completed, and the interaction control between user and system is realized. The experimental results show that the method is cost low, development cycle short,integrates the real world information with virtual world information seamlessly, thus augments the game user experience.
出处 《计算机时代》 2016年第4期12-16,共5页 Computer Era
基金 大学生创新创业训练计划项目"虚拟人机保龄球"(201410395026)
关键词 增强现实 人机交互 Vizard KINECT FAAST augmented reality human-computer interaction Vizard Kinect FAAST
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