摘要
以发动机为对象提出了一种以Unity 3D为平台创建虚拟环境,利用内置Tween功能添加发动机拆装路径实现其虚拟拆装的方法,并根据这些方法实现了基于Unity 3D的发动机虚拟拆装系统。同时利用虚拟拆装来代替实物拆装,可以解决发动机教学和拆装训练受到产品成本、拆装场所等条件限制这一难题,对于降低成本、提高效率具有较为重要的意义。
This paper proposes a method of such a system in virtual environment created by Unity 3D and add the path of virtual disassembling of engine using functional tween to built the system of the engine. This system can be used to replace actual objects in teaching and training since they used to be limited on cost and places. This system proves economical and efficient.
出处
《机械》
2016年第1期32-35,73,共5页
Machinery
关键词
发动机
虚拟拆装
UNITY
3D
engine
virtual disassembly and assembly
Unity 3D