摘要
针对游戏中虚拟现实游戏的趣味性,交互性,以及虚拟现实游戏的操纵性等问题,设计基于Kinect体感设备和Unity3D游戏,对体感设备捕获到的数据进行分析,使游戏中的人物的行动符合我们的预期,研究场景的实时动态加载、场景优化和NGUI等关键技术,以满足游戏的交互性,趣味性和游戏真实性,对今后体感游戏的开发有一定的参考价值。
According to the problems of the virtual reality game in the funny, interactivity and the manipulation of the virtual reality games, design game based on Kinect somatosensory equipment and Unity3 D game engine, analyzed the captured data from the Kinect somatosensory equipment, making the character in the game consisted with our expectations. To meet the game's interactivity, funny and game authenticity, researched the key technologies such as the Real-time and dynamics loaded the scene,the scene optimization and NGUI and so on to meet the game 's interactivity, funny and game authenticity, for the certain?reference value of the future development of somatosensory game.
出处
《三明学院学报》
2015年第6期32-36,共5页
Journal of Sanming University
基金
福建省大学生创新创业训练项目(201411311061)
福建省教育厅科技项目(JA13295))