摘要
使三维扫描仪得到的模型更加逼真,对于纹理渲染的研究是必不可少的,为了节省纹理查找工作使用的时间和内存空间,文中提出了一种快速高效的三阶纹理过滤方法。
In order to obtain more realistic three-dimensional scanner models, it is essential to research texture rendering. To save the time and memory space of texture lookup, this paper presents a fast and efficient third-order texture filtering methods.
出处
《机械工程师》
2015年第11期144-146,共3页
Mechanical Engineer
关键词
扫描三维仪
纹理查找
三阶滤波
scan 3D instrument
texture lookup
third-order filter