摘要
移动设备上的儿童游戏产品是个双刃剑,一方面可以刺激儿童大脑活动、开发儿童智力,另一方面又让儿童沉迷其中。用交互设计中以用户为中心的方法研究和分析儿童用户使用移动设备时情境,并根据结果进行系统原型设计,设计出低保真原型和高保真原型。对原型进行用户体验与评估,评估结果表明用户满意度比较高,方法切实可行,基于情境感知的儿童游戏APP设计为进一步的系统开发和实现提供了依据和基础。
Children's game on mobile devices is a double-edged sword. On one hand, it can stimulate children's brain activity and development of children's intelligence. On the other hand, children indulge it. By analysis of children's using context with user-centered method, the paper designed system prototypes, which included low-fidelity prototypes and high-fidelity prototypes. At last user experienced and evaluated the prototype. Evaluation results show that the design method is feasible with great customer satisfaction.And the APP design provides the basis for further development and implementation of system which is based on context awareness of children's game.
基金
湖南省教育厅项目(13 C 10 6 6)
湖南省大学生研究项目(2014/604)
湖南省科技厅项目(2013TZ2022)
关键词
情境感知
儿童
APP
原型
context awareness
children
application
the prototype