摘要
在游戏设计过程中,武器设计是一个相对独立的体系,但这并不代表它孤立于游戏的其他部分单独存在,而是项目创作中的一个重要组成部分。很多时候,它可以辅助说明故事背景、体现使用者的性格特征、为剧情发展埋下伏笔等。从设计特点上看,机械设定与工业设计的联系相对紧密,本文希望从产品设计的角度去发掘一些机械设定可以借鉴的元素,以用于改良概念设计的流程和方法。
Weapon design is a relatively independent system in the process of game design, but it does not mean it is isolated from the rest design of the game. Most of the time, it can explain the background of the game and reflect the character's personality. The relationship between mechanical design and industrial design is close. This article aims to seek for some elements which mechanical design could use from the perspective of product design, in order to improve the design process and methods.
出处
《设计》
2015年第16期130-131,共2页
Design
关键词
游戏
机械设定
武器
设计
Game MechanicalDesign Weapon Design