摘要
伴随新军事变革,OODA环"以快吃慢"已逐步取代传统作战中的"以大吃小",成为制胜信息化战争的关键机理,为验证机理、传播概念,运用一种基于Agent的混合仿真方法,建模作战个体内部的OODA环,以及个体之间的相互关系,并构建虚拟战场,结合作战背景进行对抗推演,探索"基于OODA以快吃慢"机理的实验验证,通过定性与定量相结合的综合分析,揭示了更丰富的细节,结论具有很好的军事意义和应用价值。
Accompany with the military revolution, " Bigger troop defeated smaller troop" has been replaced by "Quick OODA Loop Defeat Slow OODA Loop", the later coming to be a key mechanism for C2 Combat in order to validate the concept, exploring the essence and bring forth fighting method, a simulation method is proposed. Agent modeling methods is used for modeling OODA loop in an entity, and combined with combat environment, confrontation is deduced to get the detailed application of "Quick OODA Loop Defeat Slow OODA Loop". The method joined the macro and micro level, by combined quality and quantity, and it can reveal more details, results has good significance and application value.
出处
《指挥控制与仿真》
2015年第3期112-115,共4页
Command Control & Simulation
基金
国家自然科学基金(71401177)
关键词
OODA环
混合仿真
制胜机理
OODA loop
hybrid simulation
winning mechanism