摘要
首先阐述了分布交互式仿真的含义 ,然后结合现代空防对抗的特点 ,给出了系统功能、组成及特点。并在战场环境想定的基础上 ,详细叙述了系统的体系结构和构建的空防对抗双方实体模型。最后对系统研制中的关键技术进行了分析并给出了实现方法。该系统可用于防空作战战法研究。
This paper first expounds the meaning of DIS(distributed interactive Simulation). In accordance with the features of the modern air defense, the functions, composition and features of the simulation system are given. Then the structure and models based on the designed battlefield environment are introduced. Finally, the key technology in system development is analyzed and the realization methods are given. This system can be used to study tactics,assess the effectiveness of the weapon system, and test the combat efficiency of the air-defense.
出处
《系统工程与电子技术》
EI
CSCD
北大核心
2002年第3期111-112,F003,共3页
Systems Engineering and Electronics