摘要
在实时战场仿真环境下提出了一种基于智能体的战场交互通信模型 ,在此基础上采用组队工作的思想 ,将任务分解为各Agent能够执行的子任务 ,并对其进行了角色定义、算法描述 ,采用任务表示语言TRL将知识表达出来 。
An Agent based Theater Interactive Communication Model (ABTICM) under the circumstance of battlefield simulations is put forward. Teamwork oriented skills are introduced to decompose complex tasks into sub tasks that separate agents can cooperate and communicate with each other in order to achieve goals. A role definition for most of the taskable (intelligent) agents is made to analyze agent algorithms and a flow chat for programming is given. The knowledge is encoded by using Task Representation Language (TRL). And how to implement the simulation system is also discussed.
出处
《华中科技大学学报(自然科学版)》
EI
CAS
CSCD
北大核心
2002年第1期12-14,共3页
Journal of Huazhong University of Science and Technology(Natural Science Edition)