摘要
提出了一种面向对象的支持三维图形可重用的组件层次设计方法,分析了组件的性能、设计方法和图元算法,实现了基于OpenGL的支持三维虚拟场景、建模和运动仿真的组件设计,描述了实体的运动层次链接关系和数据结构,并实现了虚拟环境的数控铣床建模和运动仿真。
A component level designing method based on oriented object is presented in this paper,which supports reusable 3D graphics.The performance,designing method and primitive growing algorithms are analyzed.The component is realized which supports the 3D virtual scene,modeling,motion simulation.The athletic hierarchical linkage relation and data structure are described.Under the virtual environment the numerical control milling machine modeling and motion process simulation are applied successfully.
出处
《计算机工程与应用》
CSCD
北大核心
2001年第19期167-169,共3页
Computer Engineering and Applications