摘要
提出一个面向Agent设计的仿真软件系统集成设计方法,它实现将现有DIS系统面向HLA的结构改造。该方法是在面向对象设计基础上,将Object Class扩展成系统级的具有自控机制的Agent Class,并以此为模板生成各种仿真系统成员Agent。同时将RTI接口设计成分别体现通信协议、同步协议和交互协议的三级公共父类,由Agent继承。从而实现了一个具有HLA结构的多Agent组合式集成仿真系统。
In this paper, a system integration methodology of agent-oriented simulations based on HLA is proposed for war gaming systems integration on aggregate level. It expands object class into systematic agent class with self-controlling organisms, which operate as mold plate to generate agents. According to the requirements for seamless interoperations for war gaming systems integration, agent class is represented by a four level hierarchical structure, inheriting three level public father classes working as RTI interface of agents which present for communication protocol, synchronization protocol and interaction protocol respectively. At last, an aggregate prototype system of multi-agents combinatory integration for joint operations simulation is realized.
出处
《系统仿真学报》
CAS
CSCD
2001年第4期450-454,共5页
Journal of System Simulation
基金
国家自然科学基金资助 (编号69931040)
关键词
软件设计方法
AGENT
仿真软件
面向对象
系统集成
system integration
agent
agent class
high level architecture (HLA)
run time infrastructure(RTI)