摘要
实时在线交互应用(ROIA)是近年国外学者提出的一类新的分布式应用,包括交互式Elearning系统和大型多人在线游戏(MMOG)在内的多种应用系统都是ROIA的典型应用。国外对ROIA及其典型应用MMOG研究较多,而国内虽然MMOG产业发展势头强劲但在该领域的相关研究却相对较少,因此对ROIA及其关键技术进行研究有一定的理论意义和现实意义。先对ROIA体系结构的研究现状进行了系统的分类总结,并比较分析了各体系结构优缺点。之后,讨论了ROIA实现中的关键问题———状态一致性问题。深入分析了ROIA中两种基本的一致性模型,并介绍了ROIA主流部署模式C/MS下的一致性维护的研究现状。
Real-time Online Interactive Application (ROIA) is a new kind of distributed application, proposed by foreign scholars in recent years, including interactive E-Learning system and Massively Multiplayer Online Games (MMOG). Studies on ROIA and MMOG have been widely carried out a- broad, but few literatures in this field can be found in China's Mainland. Firstly, the architectures of ROIA are classified systematically, and the strengths and weaknesses within each framework are ana- lyzed. Secondly, a key issue of ROIA, named the state consistency issue, is discussed. Finally, two basic consistency models of ROIA and the consistency maintenance of C/MS are also analyzed and de- scribed.
出处
《计算机工程与科学》
CSCD
北大核心
2014年第3期381-387,共7页
Computer Engineering & Science
基金
广州市科技计划项目(2010Y0-C681)
广东省科技计划资助项目(2010B060100056)
广东省自然科学基金资助项目(S2012010008831)
关键词
实时在线交互应用
大型多人在线游戏
状态一致性
real-time online interactive application
massively multiplayer online game
state consis-tency