期刊文献+

竞速游戏对驾驶冒险意愿的影响研究 被引量:1

The Effect of Racing Game on Driving Risk-taking Willingness
下载PDF
导出
摘要 为了探讨竞速游戏对个体驾驶冒险意愿的影响,分析个体生理指标皮肤导电率SCL(Skin Conductivity Level)和心率HR(Heart Rate)的变化在这一影响中的作用,采用实验的方法,运用Vienna Test System(VTS)的WRBTV模块测量被试的驾驶冒险意愿,运用生理测试系统(MEDAC system)测量被试的生理指标。结果表明,竞速游戏的激烈程度对个体驾驶冒险意愿的影响显著,竞速游戏的激烈程度越强,其驾驶冒险意愿越强烈;竞速游戏的激烈程度对个体生理指标SCL变化量的影响显著,对HR变化量的影响不显著;竞速游戏中游戏者SCL变化量与个体驾驶冒险意愿之间存在显著关联,HR变化量与个体驾驶冒险意愿之间无显著关联。研究表明竞速游戏对游戏者某些生理指标产生显著影响,进而对游戏者的驾驶冒险意愿产生影响。最后给出了竞速游戏管理的工效学建议。 To validate and quantify the priority effect of neuro-muscular subconscious activity elicited by the unexpected intense acoustic stimulus.Method 36 college students were randomly selected and divided into three groups for measuring their auditory simple RT,tone identification RT and tone choice RT under the conditions of common stimulus and an unexpected intense stimulus.Surface electromyogram (sEMG) was employed to monitor the neuro-muscular activities of several related muscles.Results The onset latency of neuro-muscular activities under the unexpected intense stimulus was considerably shorter than all kinds of RTs.The priority of the latency to the simple RT was 322±39ms.All task performances were disturbed by the unexpected intense stimulus.In simple RT task the disturbance was exhibited as the delay in reaction time (224±123ms).Conclusion The results validated and quantified the priority of neuro-muscular subconscious activity elicited by the unexpected intense acoustic stimulus.The disturbance effect was also quantified under this experimental pattern.The study suggested that active safety system in vehicle driving could be designed based on the neuro-muscular activities as alarms of emergency situations.
出处 《人类工效学》 2013年第4期23-27,共5页 Chinese Journal of Ergonomics
基金 国家科技支撑计划(2012BAH08F06) 陕西科技大学自选基金项目(2012ZX-6)
关键词 驾驶冒险意愿 竞速游戏 VIENNA Test System WRBTV SCL HR driving risk-taking willingness racing game vienna test system WRBTV SCL HR
  • 相关文献

参考文献11

  • 1李艳春,于海辰.大货车驾驶员交通心理与交通安全的研究[J].中国安全科学学报,2006,16(10):15-20. 被引量:28
  • 2Anderson,Bushman. Effects of Violent Video Games on Aggressive Behavior,Aggressive Cognition,Aggressive Affect,physilogical Arousal,and Prosocial Behavior:.a Meta-analytic Review of the Scientific Literature[J].{H}Psychological Science,2001,(5):353-359. 被引量:1
  • 3Peter Fischer. Virtual Driving and Risk Taking:Do Racing Games Increase Risk-Taking Cognitions,Affect,and Behaviors[J].Journal of Experienced Psychology:Applied,2007,(1):22-31. 被引量:1
  • 4Peter Fischer. The Racing-Game Effect:Why Do Video Racing Games Increase Risk-Taking Inclinations[J].{H}PERSONALITY AND SOCIAL PSYCHOLOGY BULLETIN,2009,(10):1395-1409. 被引量:1
  • 5Schuhfried G. Wiener Testsystem[Vienna test system]:Vienna Risk-Taking Test[M].{H}Vienna,Austria,2006. 被引量:1
  • 6Andreassi JL. Psychophysiology:Human Behavior and Physiological Response[M].2000. 被引量:1
  • 7RD Ward,PH Marsden. Physiological Responses to Different WEB Page Designs[J].Int J HumanComputer Studies,2003,(2):199-212. 被引量:1
  • 8原琳,彭明,刘丹玮,周仁来.认知评价对主观情绪感受和生理活动的作用[J].心理学报,2011,43(8):898-906. 被引量:28
  • 9Tao Lin,Wanhua Hu. Do Physiological Data Relate to Traditional Usability Indexes[A].Canberra,Australia,2005.23-25. 被引量:1
  • 10薛薇.统计分析与SPSS的应用(第二版)[M]{H}北京:中国人民大学出版社,2008148-152. 被引量:1

二级参考文献88

共引文献118

同被引文献10

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部