期刊文献+

广告游戏的娱乐性对SNS好友品牌认知的影响

The influence of advergame entertainment on SNS friends’ brand attitude
下载PDF
导出
摘要 随着互联网的不断发展,社交网络(SNS)广告成为众多商家的首要选择,但目前的研究多集中于广告游戏与品牌认知两者之间,对于SNS、广告游戏及品牌认知三者结合的研究偏少,对实践的指导意义有待加强.本文通过对社交网站、游戏的娱乐性、植入式广告游戏以及品牌认知的研究文献的整理分析,提炼了社交网络传播机制,从而建立了在SNS平台下,广告游戏的娱乐性对SNS好友品牌认知影响的概念模型. With the development of Internet, SNS advertising has become the initial choice of many companies, but the current study puts emphasis on the relationship between advergame and brand attitude and pays less attention to the research among advergame, SNS and brand attitude, while the later research has more practical meaning. The paper collects and analyzes the literature about SNS, game entertainment, advergame and brand attitude, refines the social networking propagation mechanism and establishes the conceptual model about the influence of advergame entertainment on SNS friends.
作者 杨鑫 周洁如
出处 《西南民族大学学报(自然科学版)》 CAS 2013年第4期635-638,共4页 Journal of Southwest Minzu University(Natural Science Edition)
关键词 SNS 广告游戏 娱乐性 品牌认知 SNS advergame entertainment brand attitude
  • 相关文献

参考文献14

  • 1詹恂,彭涛.SNS对人际传播中行动过程的影响[J].新闻界,2008(6):37-39. 被引量:19
  • 2HARRIS L R A.Social Networks:the Future of Marketing for small Business[J].Journal of Business Strategy,2009,30(5):24-31. 被引量:1
  • 3BERNARD J JANSEN,M Z KATE SOBEL,et al.Mrico-blogging as online word of mouth branding[J].Proceeding of the 27thinternational conference extended abstracts on Human factors in computing systems,2009(1):19-21. 被引量:1
  • 4EMILY BROWN,PAUL CAIRNS.A grounded investigation of game immersion,CHI'04 extended abstracts on Human factors incomputing systems,Vienna,Austria,2004. 被引量:1
  • 5MALONE T.Toward a theory of intrinsically motivating instruction[J].Cognitive Science,1981,4:333-369. 被引量:1
  • 6PENELOPE SWEETSER,PETA WYETH.GameFlow:a model for evaluating player enjoyment in games.Computers inEntertainment(CIE),2005,3(3). 被引量:1
  • 7R KRISHNAN.The effect of store name,brand name and price discounts on consumers'evaluations and purchase intentions[J].Journal of Retailing,1998,74(3):331-352. 被引量:1
  • 8LEE MIRA,FABER RONALD J.Effects of Product Placement in Online Games on Brand Memory:A Perspective of Limited-Capacity Model of Attention[J].Journal of Advertising,2007,36(4):75-90. 被引量:1
  • 9GROSSMAN T R,NELSON N.Differential effects of pH on sodium binding,by the various GABA transporters,expressed inXenopus oocytes[J].FEBS Lett,2002,527:125-132. 被引量:1
  • 10LIU YUPING,L J SHRUM.What Is Interactivity and Is It Always Such a Good ThingImplications of Definition,Person,andSituation for the Influence of Interactivity on Advertising Effectiveness[J].Journal of Advertising,2002,31(4):53-64. 被引量:1

二级参考文献4

  • 1马克思·韦伯.《韦伯作品集:社会学的基本概念》,顾忠华译,广西师范大学出版社,2005年版第1页. 被引量:1
  • 2YiFeng Hu. Friendships through IM: Examining the Relationship between Instant Messaging and Intimacy. jcmc, 2004, 10 被引量:1
  • 3斯蒂文·小约翰.《传播理论》[M].中国社会科学出版社,1999年版.第575页. 被引量:11
  • 4哈贝马斯 曹卫东等译.《公共领域的结构转型》[M].学林出版社,1999年版.第35页. 被引量:187

共引文献18

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部