1Crawford, C. (2004). Chris Crawford on Interactive Storytelling. New Riders Games, Indianapolis, IN. 被引量:1
2Cavazza, M., Charles, F. and Mead, S. J. (2003). Interactive Storytelling: From M Experiment to New Media. In Proceedings of the Second International Conference on Entertainment Computing, pages 1-8. 被引量:1
3Roussou, M. (2001). The interplay between form, story and history: The use of narrative in cultural and educational VR. In: Balet, O., Subsol, G., Torguet, P. (Eds.): Virtual Storytelling: Using Virtual Reality Technologies for Storytelling. Springer-Verlag, Berlin, 2001, pages 181-190. 被引量:1
4Thompson, S. (1946). The folktale. Berkeley: University of Califomia Press. 被引量:1
5Ryan, M.L. (2005). Narrative and the Split Condition of Digital Textuality, in Videogame, Player, Text Bary Atkins and Tahya Krzywinska eds. Manchester University Press. 被引量:1
6Schell, J. (2005). Understanding Entertainment: Story and Gameplay are One, In ACM Computers in ntertainment (January 2005), vol. 3.1. Carnegie Mellon University, PA. 被引量:1
7Mateas, M. (2001). A Preliminary Poetics for Interactive Drama and Games. Digital Creativity, vo112.3. 2001, pages 140-152. 被引量:1
8Van Gils, F. (2005). Potential applications of digital storytelling in education (Tech. Rep.). University of Twente,Department of Electrical Engineering, Mathematics and Computer Science. 被引量:1
9Rollings, A. & Adams, E. (2003). On Game Design. Indianapolis: New Riders Publishing The things growing. (2008). Retrieved December 30, 2008, from http://www2.ccr.buffalo.edu/anstey/ VDRAMA/THING/index.html. 被引量:1
10The seventeen life fables. (2007). Retrieved December 30, 2008, from http://www. 171ifefables.com/pages/1.html. 被引量:1