摘要
在成功研制的单机虚拟现实飞行训练系统VRFTS的基础上,提出了一个分布式虚拟现实飞行训练系统(DVRFTS)的结构,并对其关键技术:网络通信技术、分布式对象-关系数据库、信息同步技术等进行了比较深入的分析和研究,给出了相应的实现方法和解决策略.
Virtual Reality has been already widely used in various simulating and training systems. This paper concentrate on a distributed virtual reality flight training system. The first key technique we researched is to construct an architecture of the DVRFTS. This architecture includes: high speed network, distributed obiect-relational database. platforms of simulation & graphics. and some input/output devices. The second kev technique is our proposal of a distributed object-relational database which integrates the extented relational databases (NF2) and object-oriented databases techniques. The third key technique is our adaption of UDP of TCP/IP as network protocol. This protocol can obviously reduce the dalay of information transport The fourth key technique is our proposal of a synchronization model ITSPNs (Inhibit Time Stream Petri Nets) which takes into consideration the distributed VR environment.
出处
《计算机工程》
CAS
CSCD
北大核心
2000年第9期84-86,共3页
Computer Engineering
关键词
虚拟现实
对象-数据库
飞行训练系统
Distributed virtual reality
Object-relational database
Synchronization
Petri Nets