摘要
介绍体绘制技术和光线投射法、三维纹理映射法两类常用算法。再利用可编程着色器,综合两类算法优点,通过实验实现了改进后的三维纹理体绘制法,改善了绘制效果。
Introduce volume rendering, ray casting and 3 D texture mapping method two types of commonly used algorithms. Re-use programmable shaders, integrated two types of algorithms advantages, through the experimental realization of improved three-dimensional texture volume rendering method, improved rendering effects.
出处
《电子科技》
2012年第7期12-14,共3页
Electronic Science and Technology
关键词
体绘制
纹理映射
光线投射
volume rendering
texture-mapping
ray casting