期刊文献+

基于三维纹理的体绘制研究与实现 被引量:3

Research and Realization of Three-dimensional Texture Volume Rendering
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摘要 介绍体绘制技术和光线投射法、三维纹理映射法两类常用算法。再利用可编程着色器,综合两类算法优点,通过实验实现了改进后的三维纹理体绘制法,改善了绘制效果。 Introduce volume rendering, ray casting and 3 D texture mapping method two types of commonly used algorithms. Re-use programmable shaders, integrated two types of algorithms advantages, through the experimental realization of improved three-dimensional texture volume rendering method, improved rendering effects.
作者 王冠宇 杨弋
出处 《电子科技》 2012年第7期12-14,共3页 Electronic Science and Technology
关键词 体绘制 纹理映射 光线投射 volume rendering texture-mapping ray casting
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参考文献7

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共引文献42

同被引文献29

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