摘要
系统地介绍了OpenGL中纹理映射技术的概念、特点及工作流程,并结合实际视景仿真系统开发中的具体应用,深入剖析了纹理映射技术的应用方法和技术特点。采用OpenGL中的融合技术,大大地减少了编程工作量,提高了仿真图形的逼真度。
It introduces the concept,the features and workflow of texture mapping in OpenGL,and analyzes its application methods and technical features combined with actual scenery simulation system development.Based on the technology in OpenGL,this method can greatly reduce the amount of programming and improve the fidelity of the simulation graphics.