期刊文献+

基于OGRE粒子系统及供用户选择虚拟特效的实现 被引量:2

Realization of virtual effects based on OGRE's particle system and user select system
下载PDF
导出
摘要 基于一款国际公认的优秀图形图像引擎OGRE平台,利用其超强大的图形图像处理性能,以及引擎的粒子系统和材质系统等,完成了在渲染技术中粒子特效的高逼真模拟,同时利用CEGUI用户界面,为用户提供了在不重新编译的情况下,能够选择不同的特效进行模拟.增强了用户的交互性与便捷感. Based on a well known graphic engine named OGRE as the development platform and advantage of its high performance on image processing and its excellent component elements,a realization of virtual effects is discussed.Meanwhile,also take use of CEGUI to provide the user to change the different models to simulate without rebuilding which improve the users′ sense of interaction and convenient.
出处 《陕西师范大学学报(自然科学版)》 CAS CSCD 北大核心 2011年第6期18-22,共5页 Journal of Shaanxi Normal University:Natural Science Edition
基金 国家自然科学基金资助项目(10971124) 教育部高等学校博士点专项基金项目(200807180004)
关键词 图像处理 粒子系统 材质 CEGUI image processing practical system texture CEGUI
  • 相关文献

参考文献10

二级参考文献88

  • 1刘钢,王章野,彭群生.自由拍摄视点下的可见外壳生成算法[J].计算机辅助设计与图形学学报,2004,16(11):1501-1504. 被引量:3
  • 2尹星云,胡长俊.基于OpenGL的烟花粒子系统设计[J].电脑开发与应用,2006,19(7):28-30. 被引量:5
  • 3Luis Sempe. Terrain Rendering using Heightmaps [ EB/OL ]. March 2002, http://www, sphergames, com/. 被引量:1
  • 4Xiaohong Bao,Renato Pajarola. LOD-based Clustering Techniques for Efficient Large-scale Terrain Storage and Visualization [ C ]. Proceedings SPIE Conference on Visualization and Data Analysis, 2003:225 - 235. 被引量:1
  • 5Stefan R, Wolfgang H, Philipp S. Real-Time Generation of Continuous Levels of Detail for Height Fields [ J ]. Technical Report University Erlangen-Nurnerg, 1997 : 13. 被引量:1
  • 6Tomas Moiler, Eric Haines. Real-Time Rendering[ M ]. AK Peters, Ltd. 1999. 被引量:1
  • 7Lander, Jeff. That' s a wrap : Texture Mapping Methods [ J ] , Game Developer Magazine, 2001, CMP. 被引量:1
  • 8Pajarolar. Overview of quadtree2 based terrain triangulati on and visualization [ EB/OL ]. March 2007, http ://www. ifi. uzh. ch/vmml/admin /upload/. UC12ICS202201. pdf. 被引量:1
  • 9Reeves W T. Particle Systems-A Technique for Modeling a Class of Fuzzy Objects[J]. ACM Computer Graphics, 1983, 17 (3) : 359-376. 被引量:1
  • 10Matthias U, Andrzej T. Cloud Simulation in Virtual Environ - ments[C]// IEEE Visualization Proceedings. IEEE, 1998 ; 98-104. 被引量:1

共引文献102

同被引文献14

引证文献2

二级引证文献3

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部