摘要
介绍了一种基于纹理映射的视点空间实现方法,在基本理论的基础上讨论了其实现细节。与传统方法相比,这种方法实现的视点空间具有空间感强、能表现运动物体和易于实现等特点。
A texture mapping method for the view-spot virtual space is introduced, and its model and implementation is discussed as well. Compared with the conventional image-based virtual space, the viewspot space based on this method has the features of a stronger sense of space, easier display of moving objects, and more convinient realization.
出处
《空军预警学院学报》
1999年第4期39-43,共5页
Journal of Air Force Early Warning Academy
关键词
虚拟现实
视点空间
纹理映射
Virtual Reality
View-Spot Space
Texture Mapping